Continuous Mesh Avatar

DaVinci Pose
superdarla900x770.jpg

SuperDarla - Created in 3DStudio Max / Surface Tools.

Model in DaVinci Pose delivered for testing. Joints are colored to test accuracy of joint animation. Body is named Humanoid Root; Head is named Skullbase. Pivot Boxes have been added and are attached to the Body or Humanoid Root. Hair, eyes, throat, and Skullbase Pivot are attached to Skullbase.

Total Polygon Counts, including head and hair, from top to bottom, are 2200, 3614, and 5602.


Levels of Detail
continuous_wire776x540.jpg

Screen Shot - Continuous Mesh built with Surface Tools, a plugin for 3DStudio Max. By specifying various levels of detail we can increase the complexity of the mesh, necessary for seamless joint animation. The figures above contain 328, 1248, and 2808 polygons. The middle figure represents our target model.


continuous_LOD1024.jpg
Levels of Detail - the figures above contain 328, 1248, and 2808, and 4992 polygons.
The underlying splines used to derive all of these models can be seen on the 3rd figure to the Right.


Stasia McGehee
April 8th, 1999

stasia_mcgehee@lionhearth.com