High Poly Avatars
Lion -
Texture Mapped
Photoshop / Fractal
Painter
For the body model I used an
anatomical study done previously done in Fractal Design Painter
as a template. But I felt that the first pass was a bit too
"naked" for a corporate presentation. The blue accents
above serve to provide some semblance of decency while breaking
up the monotony of the continuous brown tones. Because of our
current production path I am using planar mapping; one texture is
applied to the front and another to the back.
2D anatomical studies
created in Fractal Design Painter are mapped onto the 3D spline-based
model.
This character has about 7000 polys total - 5200 in the body,
1400 in the Head, and 400 in the mane. It was built basically as
a proof of concept, to see if our animation engine could handle a
single character this size. Most of our avatars will have 1200
poly bodies for now.
Stasia
McGehee
December 16th, 1999