High Poly Continuous Mesh Avatars
Lions
Using
Drawings as templates for 3D Modeling
These sketches provided reference for the head and mane.
A negative image of a scanned sketch can provide guidelines for
the creation of Splines in Surface Tools. I used these images to
build the lion's head and mane, texture mapping them onto
crossing planes in 3DStudio Max for reference. It may be useful
to include a 3rd plane for the Top View as well. Although tedious,
it is important to align these drawings, either by hand or in
Photoshop using the "Difference" filter.
Head and
Body Modeled in 3DStudio Max 3.0 / Surface Tools
The lion avatar has about 7200 polys total - 1400 in the face,
5200 in the body, 400 in the mane, and 200 in the eyes. A simple
256x256 .jpg hair texture is mapped to the head and body. More
elaborate textures will be applied to the body later.
Morph
Targets
Whereas the lion's body is a continuous mesh, driven by animation
data, the detached head uses morph targets for animation. The
neutral head appears on the left. Morph targets include - top row:
wink, blink, and narrow; middle row emotions: happy, sad, and
angry; bottom row, extreme speech positions: widest, upper lip,
and lower jaw.
Stasia
McGehee
December 16th, 1999