Texporter Plugin

barb3dtex240.jpgbarb_notex240.jpg
From the mesh on the right, texporter is able to generate a map of the texture vertices, shown below, allowing for more accurate mapping.

Map the object as you desire, using cylindrical, spherical, or planar mapping. Use the Fit feature to align the Gizmo onto the mesh. Run the Texporter Plugin under the Helper (Hammer) tab; it may be under "More". It will prompt you to pick the object, and then will output an image of the desired resolution that calculates the position of the Texture Vertices. It will output an image of a wire mesh, which you can use as an underlying template or layer in Photoshop.

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Cylindrical Mapping


barb_spher.jpgbarb_spher2.jpg
Spherical Mapping


barb3dcyl.jpgbarb3dspher.jpg
The above maps are reapplied to the original 3D Mesh to confirm accuracy, using cylindrical and spherical mapping respectively. Both methods show anomolies. I chose to use cylindrical mapping, on the left.

barb_finu240.jpgbarb2dtexlo.jpg
The new texture is created by importing the Texture Vertice Map into Photoshop as a Transparent Layer. The image above is a composite of the Texture Vertice Map, showing the Wireframe, and the final bitmap.


Stasia McGehee
October 26th, 1998