Andrea
H-Anim
Compliant Continuous Mesh VRML Model
Base
Model plus Textured Model in DaVinci Pose. Modeled in 3DStudio
Max 2.5.
Textures created in Max and Photoshop using various Max
plugins.
Andrea has 2700 polygons total.
Andrea's
Morph Targets
Speech positions on the bottom row include Narrow, Wide,
Lower, and Upper extremes.
The
Continuous Mesh Body
I built
these models using splines in Surface Tools, a plugin for
3DStudio Max 2.5.
Once you have
built the splines, you can specify the Level of Detail,
determined by the number of subdivisions between each
control point. The models above have 320, 1280, and 4920
polygons. Note that each level of detail increases the
poly count by a factor of 4. I will use the 1280 body for
the avatar, and the 4920 poly model as reference for the
final texture map in order to get more realistic shading.
Andreas
Story
Andrea grew up in
San Franciscos Mission district. She was angst-ridden
art student in her youth, producing works that were
grotesquely figurative, carved from local hardwood.
Soon after she
graduated she got a job at a foundry in Marin where she
began to dabble in Metal Casting. But her real passion
began when she first got a hold of a welding torch. It
started out with tiny bits of metal, coils of bedspring
fastened to old tin cans; sprockets and gears welded
together in plant-like formations. Then she started doing
larger pieces, salvaging scrap from nearby farmhouses,
recycling centers, or dumps.
After a while, she
got a grant, expanded her workspace, and began to produce
installations of brushed steel, which can be seen gracing
the fronts of several large corporations. Now highly
successful, her work is often donated to charitable
organizations to help promote fundraising events.
Tempermental
by nature, with a penchant for the theatrical, Andrea's
appearance will change with her mood. For a while she was
elegantly bald, sporting translucent silky dresses with
world-beat animal prints, accented by touches of black
leather.
When younger, she often dabbled in the punk/grunge, then
goth look, first sporting a grizzled mohawk, finally
graduating to a flock of unkept raven locks that
eventually went up into flames when ignited by a welding
torch.
But such angst-ridden extravagance would be out of place
for open-minded Marin county, where she has taken up
residence with her patent attorney boyfriend. Inspired by
the rolling hills and wide open spaces, she is devoted to
her large metal installations, salvaging pieces of scrap
from nearby farmhouses or recycling centers. On weekends
she can be seen crawling through the local dump wearing
boots and overalls.
Stasia
McGehee
October 8th, 1999
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